
Version 0.10.2 (Windows, Mac*, Linux)
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Fix bug where power characters weren't loaded, resulting in resource changes with missing characters.
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Fix bug where shroud would fade in and out even when map was fully revealed.
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Force secondary ore fields to be generated further away from bases to try and prevent one player from getting easy access to all of them.
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Add Discord button!
Version 0.10.1 (Windows, Mac*, Linux)
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Favor different squad types for roguelike mode.
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Replay mode no longer shows entire map but instead shows areas visible to any player.
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Only show nearby deployment areas on minimap in tutorial mode.
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Gray out defenses that can't be built yet.
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Tell user when random map generation fails.
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Better error message for full helipads.
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Fix bug where tooltip fonts would not update when font changed.
Version 0.10.0 (Windows, Mac*, Linux)
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Make the tutorial difficulty easier.
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Fix bug where detonating mines would crash the game.
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Fix many bugs with replays.
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Move music playback to separate thread for better performance.
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Automatically switch to use the default audio device (Windows only).
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Reduce time it takes to change audio device.
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Fonts now dynamically scale with screensize.
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Fix bug where napalm cannon could be shot twice in a row.
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Add option to hide map preview in skirmish mode for a truly randomized experience.
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Add detection for "glacial" computers that are probably missing hardware accelerated graphics.
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Many UI improvements.
Version 0.9.0 (Windows, Mac*, Linux)
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Add replay functionality!
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Tutorialize new roguelike mode.
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Upgrading artillery after loading a saved game no longer crashes the game.
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Fix crash when changing colors in skirmish mode.
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Fix bug where right clicking while attack move was toggled on would result in an attack move instead of removing the toggle.
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Add special handling to tell units not to get close to enemies they can't attack when accidentally ordered to attack in a group.
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Improve logic for queueing units for transport.
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Neutral areas always contain defenses now.
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Reduce default number of neutral deployment areas to encourage more fighting.
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Reduce kills needed for squad veterancy.
Version 0.8.0 (Windows, Mac*, Linux)
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Implement "roguelike" skirmish mode.
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Repairing units now takes resources.
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Regenerating the map keeps AI difficulty settings.
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AI will now attack player from different directions.
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Show deployment zones on minimap.
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Various bugfixes I'm too lazy to look up.
Version 0.7.2 (Windows, Mac*, Linux)
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Double the amount of resources given by miners and derricks. This makes the game feel a lot faster and more intense, which makes it a lot less boring (at least I think!).
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Fix bug where zombie units could be created.
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Fix bug where units could be built out of the wrong structure.
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Fix bug where AI air units would run away from the area they were attacking for no reason.
Version 0.7.1 (Windows, Mac*, Linux)
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Add number of units to squad table and improve formatting.
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No really, that's it. Idk why I did this as a separate release.
Version 0.7.0 (Windows, Mac*, Linux)
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Add squad selection to skirmish mode.
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Fix bug where additional waypoint orders couldn't be given to units after re-selecting them.
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Temporarily disable campaign mode.
Version 0.6.5 (Windows, Mac*, Linux)
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Remap hotkeys and add UI to allow users to make their own hotkey mappings.
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Fix bug where the main campaign wouldn't play when starting a new game.
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Fix bug where chopper cutscene in first mission of main campaign could potentially last an extremely long time.
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Add symbols for infantry units to make them easier to tell apart.
Version 0.6.4 (Windows, Mac*, Linux)
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Add waypoints so that unit orders can be queued up with the shift key (y'all been asking about this one for a while now!)
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Add heavy treads upgrade that allows tanks to run over other vehicles.
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Add composite armor upgrade that reduces the maximum amount of damage a tank can take to 40.
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Add Rate of Fire upgrade that lets infantry shoot faster.
Version 0.6.3 (Windows, Mac*, Linux)
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Fix bug where 6th mission was started prematurely.
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Fix bug where remaining number of buildable defenses did not show up.
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Fix abbreviation for Okandia.
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Fix issue where locked mission colors were indistinguishable.
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Add new skirmish map Up a Creek.
Version 0.6.2 (Windows, Mac*, Linux)
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Fix bug where setting the difficulty before starting the campaign had no effect.
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Implement Project 37 in game.
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Fix bug where stealth subs did not do bonus damage.
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Fix bug where shield deflect sound was excessively loud.
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Mac and Linux builds actually run now.
Version 0.6.1 (Windows)
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Center contracts UI
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Make cutscene skip timing more forgiving
Version 0.6.0 (Windows)
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Add mission 5
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Add mission 6
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Add shield generator tech building
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Add teleporter tech building
Version 0.5.5 (Windows)
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Fix bug where infiltrating helipads would crash the game.
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Infiltrating zeppelin hangars makes assault zeppelins move faster.
Saved games from 0.5.4 are probably not compatible but idk I didn't actually test it.
Version 0.5.4 (Windows)
Minor bug fixes:
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Gunship attacks no longer heal battleships. Yes, really.
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Vet 3 squads get a normal damage increase instead of an insane one.
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Infiltrated tech centers now reduce oil cost instead of increasing it.
Saved games from 0.5.3 should be compatible with 0.5.4.
Version 0.5.3 (Windows)
Many bugfixes and balance tweaks from the 0.5.2 version that I'm far too lazy to enumerate here.
Version 0.5.2 (Windows)
...and to think there are people out there who willingly pay me to code professionally! This fixes a bug where convoy and defense missions could not be completed :O
Version 0.5.1 (Windows)
This is a secret release because I haven't uploaded anything here in a while. I'm mainly trying to figure out if there's too much "chatter" in the campaign. Does anyone even read all that text or should I go with a different approach? Also don't ask about version 0.5.0. Mistakes were made.
Version 0.4.1 (Windows, Linux, Mac*)
This is a minor release that is essentially the same as 0.4.0 but with some extra files removed and better compression so it downloads more quickly.
Version 0.4.0 (Windows, Linux, Mac*)
This is a major release featuring the new map generator!
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Map generator added for use in Skirmish and Campaign mode
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Transport choppers added to get troops over rough terrain
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Tech buildings added that give access to several new support powers
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Infiltrators implemented
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Airstrikes
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Terraforming
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AI will now take over territory
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Shroud now fades in and out
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Many tweaks to AI and balance changes
Version 0.3.2 (Windows, Linux, Mac*)
This is another incremental release over the previous build. Changes are:
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When fast scrolling is off, right clicks where the player moves the mouse still count as move/attack commands (should help with people feeling like their commands are being lost).
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Added vsync option to graphics settings.
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Added legends to graphs and darkened background on score screen.
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Added option to abandon missions.
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Nerfed soldiers a bit.
Version 0.3.1 (Windows, Linux, Mac*)
This is an incremental release over the previous build. New features include:
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Added support for Linux and Mac! (Macs are still a little weird though. For some reason I have to copy the app to the desktop before I can run it. No idea why)
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Improved health bar / progress bar appearance (mainly because my artists begged me for this)
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Greatly improved tutorial mission (still the only mission though)
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Various performance improvements, particularly when it comes to moving large groups of units
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Minor gameplay tweaks
Version 0.3.0 (Windows)
This is the first publicly available build. It contains a single playable tutorial mission as well as a skirmish mode with 7 playable maps. Have fun and be sure to leave a comment in the forums!
*Mac builds will require you to go to the Security & Privacy settings and give the app permission to run. In addition, you may need to move the application to the desktop. I have no idea why that second part is necessary but for some reason the app won't run for me until it has been moved. Macs are weird.