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Version 0.6.5 (Windows, Mac*, Linux)

  • Remap hotkeys and add UI to allow users to make their own hotkey mappings.

  • Fix bug where the main campaign wouldn't play when starting a new game.

  • Fix bug where chopper cutscene in first mission of main campaign could potentially last an extremely long time.

  • Add symbols for infantry units to make them easier to tell apart.

Version 0.6.4 (Windows, Mac*, Linux)

  • Add waypoints so that unit orders can be queued up with the shift key (y'all been asking about this one for a while now!)

  • Add heavy treads upgrade that allows tanks to run over other vehicles.

  • Add composite armor upgrade that reduces the maximum amount of damage a tank can take to 40.

  • Add Rate of Fire upgrade that lets infantry shoot faster.

Version 0.6.3 (Windows, Mac*, Linux)

  • Fix bug where 6th mission was started prematurely.

  • Fix bug where remaining number of buildable defenses did not show up.

  • Fix abbreviation for Okandia.

  • Fix issue where locked mission colors were indistinguishable.

  • Add new skirmish map Up a Creek.

Version 0.6.2 (Windows, Mac*, Linux)

  • Fix bug where setting the difficulty before starting the campaign had no effect.

  • Implement Project 37 in game.

  • Fix bug where stealth subs did not do bonus damage.

  • Fix bug where shield deflect sound was excessively loud.

  • Mac and Linux builds actually run now.

Version 0.6.1 (Windows)

  • Center contracts UI

  • Make cutscene skip timing more forgiving

Version 0.6.0 (Windows)

  • Add mission 5

  • Add mission 6

  • Add shield generator tech building

  • Add teleporter tech building

Version 0.5.5 (Windows)

  • Fix bug where infiltrating helipads would crash the game.

  • Infiltrating zeppelin hangars makes assault zeppelins move faster.

Saved games from 0.5.4 are probably not compatible but idk I didn't actually test it.

Version 0.5.4 (Windows)

Minor bug fixes:

  • Gunship attacks no longer heal battleships. Yes, really.

  • Vet 3 squads get a normal damage increase instead of an insane one.

  • Infiltrated tech centers now reduce oil cost instead of increasing it.

Saved games from 0.5.3 should be compatible with 0.5.4.

Version 0.5.3 (Windows)

Many bugfixes and balance tweaks from the 0.5.2 version that I'm far too lazy to enumerate here.

Version 0.5.2 (Windows)

...and to think there are people out there who willingly pay me to code professionally! This fixes a bug where convoy and defense missions could not be completed :O

Version 0.5.1 (Windows)

This is a secret release because I haven't uploaded anything here in a while. I'm mainly trying to figure out if there's too much "chatter" in the campaign. Does anyone even read all that text or should I go with a different approach? Also don't ask about version 0.5.0. Mistakes were made.

Version 0.4.1 (Windows, Linux, Mac*)

This is a minor release that is essentially the same as 0.4.0 but with some extra files removed and better compression so it downloads more quickly.

Version 0.4.0 (Windows, Linux, Mac*)

This is a major release featuring the new map generator!

  • Map generator added for use in Skirmish and Campaign mode

  • Transport choppers added to get troops over rough terrain

  • Tech buildings added that give access to several new support powers

  • Infiltrators implemented

  • Airstrikes

  • Terraforming

  • AI will now take over territory

  • Shroud now fades in and out

  • Many tweaks to AI and balance changes

Version 0.3.2 (Windows, Linux, Mac*)

This is another incremental release over the previous build. Changes are:

  • When fast scrolling is off, right clicks where the player moves the mouse still count as move/attack commands (should help with people feeling like their commands are being lost).

  • Added vsync option to graphics settings.

  • Added legends to graphs and darkened background on score screen.

  • Added option to abandon missions.

  • Nerfed soldiers a bit.

 

Version 0.3.1 (Windows, Linux, Mac*)

This is an incremental release over the previous build. New features include:

  • Added support for Linux and Mac! (Macs are still a little weird though. For some reason I have to copy the app to the desktop before I can run it. No idea why)

  • Improved health bar / progress bar appearance (mainly because my artists begged me for this)

  • Greatly improved tutorial mission (still the only mission though)

  • Various performance improvements, particularly when it comes to moving large groups of units

  • Minor gameplay tweaks

 

Version 0.3.0 (Windows)

This is the first publicly available build. It contains a single playable tutorial mission as well as a skirmish mode with 7 playable maps. Have fun and be sure to leave a comment in the forums!

*Mac builds will require you to go to the Security & Privacy settings and give the app permission to run. In addition, you may need to move the application to the desktop. I have no idea why that second part is necessary but for some reason the app won't run for me until it has been moved. Macs are weird.